LIGHT LAB INTERACTIVE
- Theatrical Lighting Made Simple -
- Theatrical Lighting Made Simple -
Having trouble or experiencing issues? Please check out the FAQ section below.
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Try this alternative link ---- LIGHT LAB
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FAQs:
Does Light Lab Interactive work on mobile?
Which browsers are supported?
Light Lab Interactive will not load. WebGL 2.0 required?
Loads with a “flashing” screen.
Why is adding the first light is slow?
Why does adding several lights to the scene cause some of the lights to turn off?
Still having trouble? Experiencing other issues? Ideas on improvements or other features that you would like to see in the future?
- Unfortunately, it is currently not suitable for mobile platforms.
Which browsers are supported?
- Light Lab Interactive has been tested and proven to run on Edge, Chrome, & Firefox (both PC & Mac). Additionally, it may work on other browsers.
Light Lab Interactive will not load. WebGL 2.0 required?
- Your browser must support WebGL 2.0. Most modern browsers support this by default. If you are experiencing issues, check the settings within your browser or possibly try another browser.
Loads with a “flashing” screen.
- Try toggling the “use hardware acceleration” setting within your browser. This should be located somewhere within your browser settings menu(varies by browser). When you finished adjusting this setting, close and reopen your browser.
- Additionally, if you are still experiencing issues, try using another browser.
Why is adding the first light is slow?
- Adding the first light can be a bit slow due to the program needing a bit of time to load into memory. This lag should disappear after the first few seconds.
Why does adding several lights to the scene cause some of the lights to turn off?
- Unfortunately, this is a limitation of the “forward” renderer used by the program. Currently, each object in the scene has the ability to receive light from up to 8 light sources. The moment this limit is reached, one of the lights will turn off.
- For example, let’s say you have added 10 lights to your scene with 8 of these lights focused on the piano model and the additional 2 lights focused on the cyc. In this scenario, everything should work fine. However, if you were to refocus one of the lights on the cyc and point it at the piano model, then one of your piano model lights would turn off.
- Research is underway to increase this light count in the future. Please stay tuned!
Still having trouble? Experiencing other issues? Ideas on improvements or other features that you would like to see in the future?
- Please get in touch via email (jonathan@mulvaneystudios.com) or the contact page.